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Arathi Basin Perfection
Written by cd34.

The coveted achievement that so many are after. This achievement requires a few lucky setups if you pug, but if you premade, it would be a little easier with the right group makeup.

In our case, before we hit the starting gate we had an 11 to 5 advantage. As a shammy, I have a slight advantage in terms of speed, but, you could do this with almost any class. The key is to get to the flag at Stables with more than 40 seconds before they claim the flag and no enemy defenders. For Horde, I believe waterwalking is necessary along with a parachute cloak. Had I used a swiftness potion, I might have been there a little sooner as I could run at 50% rather than ghost wolf at 40%. In any case, I started out in ghost wolf, communicated to the team that we needed to keep or prevent them from capping whichever node they went to no matter what as we were going to try for perfection. I ran past the BS (Blacksmith) flag, cast water walking on myself, cast instant ghost wolf, parachute cloak off the cliff, ran across the water (thank you Blizzard for allowing ghost wolf over water) and hit the Stable flag with 7 seconds to spare. You can see in the screenshot that Savagebow did indeed cap the flag, but, I was able to recapture it prior to it turning. Had I run the road under LM, I would run the risk of running into the two that went LM, so, I think the safe choice was BS over water to stable.

For Alliance, you almost have to run that road from Stable to Farm. The slight advantage you have is that Farm is closer to your starting point than Stable is to ours. I believe you could use a druid to run to stables, jump in the water, use swim form and cat form from the edge of the water to the Farm Flag. You can run the road as a shammy or a hunter with a swiftness potion, but, Horde tends to run that road to BS and LM.

In short, you need to outnumber the opposing side and have players fast enough to get to the furthest opposing flag while controlling the other flags. If you pug, you cannot rely on your teammates having swiftness potions, but, it is indeed possible if you have the right classes. Preferably, hunters would head to GM (gold mine) and LM to prevent anyone from capping the flag. BS should be taken and 1 defender should be left at Farm. The key is, getting that opposing flag.

Some methods you could use to get to the other side:

* Hunter with Cheetah
* Shaman with Ghost Wolf Form
* Druid with Feral Swiftness and Dash
* Druid jumping in water at stables and swimming to farm
* Rogue with Sprint

Some useful items:

* [item]7189[/item] If these break, they leave a pile which you shouldn’t take the time to loot
* [item]10724[/item] Somewhat unpredictable. You certainly wouldn’t want to rely on capping stables with these. LM or Mine perhaps.
* [item]2459[/item]

When we did this, I didn’t use any potions. I did have my [item]10518[/item] and did have waterwalking which I believe is essential for any class that is going to take stables.

Good luck. It is a somewhat rare achievement in the 20-29 bracket and people do tend to envy it. When you get it, people will claim that you were in a premade or were talking with the other side and trading wins, but, you know you earned it.

Zombies in Orgrimmar
Written by cd34.

With the Hallows End Holiday, people have been killing the cockroaches and looking at the Conspicuous crates and infecting almost everything in Orgrimmar. While the Auctioneers resurrect rather quickly, the people that have AFKed in front of them are now ticking time bombs so, it continues on and on. Pallies and Priests will cure it on the NPCs frequently, but, they only have to miss one in the auction house for it to start all over again.

Crossroads Wind Rider Glitch
Written by cd34.

During the Zombie/Scourge Invasion, all sorts of places had zombies and I believe that the reason this particular glitch occurs is that someone has logged off on the flight path at just the right time. I’ve done it myself where I have opted to go to Camp T, and decided to stop at Crossroads, so, I’ll log off on the flight path prior to Crossroads and I’ll be dropped at the Crossroads flight master. I’m not sure if this player saw the invasion in Crossroads and didn’t want to be infected, or, was flying past and saw the invasion and decided to have some fun.

Small Raid on Orgrimmar ending at Thrall’s Chamber
Written by cd34.

This alliance raid probably was just a test run to see what sort of resistance they would be up against as they tackled Thrall. They didn’t get too far and died fairly quickly. World Defense only listed 4-5 messages of ‘Orgrimmar is Under Attack’ and then all was quiet.

Totems, totems, totems
Written by cd34.

While returning a flag in Warsong Gulch, another Shaman was with me dropping totems. The rogue that tried to get to me was quite surprised when both searing totems hit him as he tried to sap me. I threw in an extra flame shock for good measure and he hit sprint and died on our flag room floor after qwaitxfive ambushed him.

Outland Angler
Written by cd34.

Another quick fishing achievement which you can combine with the other when you are fishing the wreckage pool in Zangarmarsh.

Brackish Mixed School
Any of the rivers north of Stonebreaker Hold, Terrokar Forest (also found in Zangarmarsh)

School of Darter
Any of the rivers north of Stonebreaker Hold, Terrokar Forest

Mudfish School
Lake south of Sunspring Post or Lake north of Garadar, Nagrand

Bluefish School
Lake south of Sunspring Post or Skysong Lake, North of Garadar, Nagrand

Highland Mixed School (Fishing 375+100 still missed a few times)
Skettis, Terrokar Forest

Sporefish School
Marshlight Lake, Zangarmarsh (near the Nagas)

The Scavenger
Written by cd34.

This achievement was actually rather easy to obtain, but, required a bit of running around.

Steam Pump Flotsam
Coilfang Reservoir/Serpent Lake/Umbrafen Lake, Zangarmarsh

Schooner Wreckage
Windshear Crag, Stonetalon Mountains

Floating Wreckage
The Forgotten Coast, Feralas

Bloodsail Wreckage
Southern Savage Coast, Stranglethorn Vale

Waterlogged Wreckage
Ethel Rethor/Sar’theris Strand, Desolace

There are other locations that contain these, but, distance to flight path and how quickly I could get from one location to the next was considered.

If you don’t have track fishing, these will be a little harder to find, but, if you do have track fishing, don’t loot the boxes that you get. Send them to an alt with at least Fishing 1 and see if you get the Weatherbeaten Journal. On Cho’gall, it sells for about 5g quite quickly when you have a few. Or, you can ship it off to your alt and use it. Once you have learned the skill, when you loot the boxes, it will automatically delete the journal. If you view the contents, there is no indication that it is there, but, you can view the contents, pull out the money and send the box to an alt, and, if the scroll is there, they will see it.

Badlands Windrider Glitch
Written by cd34.

While doing some herb collection in the Badlands, I noticed a flying mount on the ground. I believe this happens because someone logged off while on the flight path at a low point in the flight path and I just happened to be there at the right time. It stayed there for about 45 seconds and then vanished.

Job Opening: Guard Captain of Revantusk Village
Written by cd34.

When I was leveling my warrior, I had completed a few quests and decided to play a different toon. I had completed the quest ‘Job Opening: Guard Captain of Revantusk Village’ prior to one of the updates when they changed the NPCs in Jintha’alor to non-elites, and, reduced the kill count required to complete the quest.

When I decided to level this toon so that I could raise Inscription to 375, I had to level him to 50 and noticed that I still had a completed quest in the quest log.

Note the kill counts:

Ridge Huntress in the Badlands glitched
Written by cd34.

I was doing an herb run in Badlands on HerbSkinner and ran across a Ridge Huntress in a very strange position.


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